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SHIFT
 

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A girl named Eve is lost with only the memory of her teddy bear.  Eve must travel through her nightmares, utilize her newly-found powers of space manipulation and find her beloved teddy bear to regain her memory and a grip on her reality. 

Process​

Rouge-Like Fez Inspired Platformer. With this game, I Wanted to dive head first into a project that Manipulated 2D space in an interesting way. I loved the concept of a 2D world inside a 3d space (directly relating to FEZ) and wanted to pursue that inspiration while adding Roguelike elements.  While  It was a daunting challenge I learned a lot about Unity and workflow to create a base for a future game

Inspiration 

Fez

Binding Of Issac 

Monument Vally 

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Initial Prototypes

Difficulties in the turning mechanic due to overlapping in 2D orthographic space when the world is in 3D

Second Iteration with Improvements on turning and more platforms/interaction. While all problems with 2D interaction were not fixed the game was put into a good base state to improve on.

Final Iteration

This Is the accumulation of a lot of work on the programming and world-building side. While I wanted to get more precision and levels we had a lot of problems with the systems themselves. I hope to keep working on this for the future and implement

- Cleaner Precise movement ​

- rouge Like elements 

- overall rework of the turning mechanic 

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